professional portfolio

Games Programmer

crowd control

Project Manager and Lead Programmer

CC

What started off as a 40 hour game jam, quickly grew into something bigger. The first game released by the indie game studio "Dragon Drop Games". Play as a hardcore guitarist preparing for the best crowd surf of his life, but be careful, rock concerts aren't the safest of places and many hazards may stop your ride!

Release Date:

In Development

Tasks and Responsibilities:
  • As project manager I was tasked with the responsibility of ensuring the project was on track to meet deadlines.
  • Assigning tasks and managing workloads in order to have cohesive development cycles.
  • Continual bug testing and improvement fixes to the game.
  • Working and developing the core functionality of the game.
platforms:
  • Windows
  • iOS
  • Android
Tools and Technologies:
  • Unity
  • Github/Sourcetree (Version Control)
  • HackNPlan
  • Google Drive


I Really Need This Job

Lead Programmer

I Really Need This Job (IRNTJ) is a puzzle game where you play as an intern on his first day. Your job is to deliver coffee to the boardroom, but don't take too long, the higher ups wont appreciate cold coffee!

Release Date:

28th September 2017

Time Frame:

5 Weeks

Tasks and responsibilities:
  • Creating the core functionality and game loop
  • Improving UI and UX
  • Designing the core mechanics and functionality of the game
  • Audio implementation
Platforms:
  • Windows
  • Android
Tools and technologies:
  • Unity
  • HackNPlan
  • Google Drive
  • Github/Sourcetree (Version Control)


Late night wanderer

Lead Programmer

An atmospheric game about a late night walk home. Can you make it home alive? What dangers lie in wait in the early hours of the night? Late Night Wanderer tries to capture the feeling of paranoia and fear by taking the player through dark and empty streets that are a bitter contrast to the warm and inviting home you are trying to reach. Just a late night walk through the city in the early hours of the morning, what lurks down the dark alleys and lonely roads at night?


Release Date:

14th December 2017

Time Frame:

5 Weeks

Tasks and responsibilities:
  • Implementing the core functionality and game loop.
  • Created and improved on the main menu UI.
  • Designing the core mechanics and functionality of the game.
  • Working with Audio collaborators to create the audio needed for the game.
  • Working with the WWise system in order to generate music and SFX.
  • Worked on the character models and animations
  • Crafting the user experience throughout the game
  • Created analytics tools to record feedback and data during playtests.
Platforms:
  • Windows
  • Mac
Tools and technologies:
  • Unity
  • Analytics and Data collection
  • WWise
  • HackNPlan
  • Google Drive
  • Github/Sourcetree (Version Control)